ABOUT: Kristian Gohlke
PROJECTS
TEACHING
PUBLICATIONS
VITA
Portfolio Category:
interactive
iGO囲碁MASCHINE
The classic board game of Go (jap. 囲碁 [igo]) turned into a tangible musical instrument. Commissioned work in close collaboration with Native Instruments for the opening of the Red Bull Studios, Shibuya, Tokyo
Eine Beethovenmaschine für die Philharmonie Berlin
Workshopformat zur partizipativen Entwicklung einer interaktiven, elektro-mechanischen Materialklangskulptur für das Beethovenjahr 2020
Aphrodite - A high precision medical color measurement device
UX-Development on a custom hardware platform for a medical handheld color measurement device
ARS 2019 - Der Springende Punkt (Bubbles & Clouds)
Sound-reactive Installation for ARS Electronica 2019 / Bauhaus100 Shared Habitats
null_e & geo_t
Interaktive, taktile Ausstellungsmedien für die Stadtwerke Bremen AG
FlexiKnobs - Rodent's Redux (M.Sc. Thesis, 2010)
Bridging the Gap Between Mouse Interaction and Hardware Controllers for Interaction with Audio-Software
LEGOLAND / Galileo Wissenswelten
Interaktive Exponate für die Galileo Wissenswelten im LEGOLAND Deutschland
LEGOTECHNO - A tangible user-interface to make music with LEGO® bricks
Physical Construction Toys for Rapid Sketching of Tangible User Interfaces. An experimental tangible user-interface for live performances.
Doctoral Research Project
Exploring Bio-Inspired Fluidic Soft Actuators and Sensors for the Design of Shape Changing Tangible User Interfaces
Apparatus & Pleasure - Interaction Beyond Functionality (B.Sc. Thesis, 2007)
A mechanical tea cemeromony as an alternative approach to interaction design that emphasizes pleasure over efficiency
The TROIA Project (2005)
Algorithmically generated animations for an A/V-Performance inside a 5-sided, immersive LED-display space
re:sorb - interactive audio/visual media productions (2003~2010)
Co-founding and operating a start-up enterprise in the field of audio-visual live-performances and interactive media installations